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Usland

Created by Mike Donohue and John Fiore; illustrated by John Fiore


At the start of the 30th century, Earth’s scientists launched giant terraforming robots to pave the way for humanity’s settlement of the Milky Way's Perseus Arm. Those that landed on Planetoid GR-7 were met by the unexpected – a thriving civilization of rustic craftsfolk remarkably similar to the most infamous cryptids of North American legend! Masters of improvised fabrication, the craftsfolk of Planetoid GR-7 – known as “Usland” to its inhabitants – don’t have the comparable technology to fight back the massive robots, but they do have the cleverness it will take to seek out the elusive Qs, a mysterious race of giant flying snakes whose reflective scales and beam-emitting eyes just might provide the best defense against the robots programmed to wipe out entire worlds. Can the folk of Usland put aside petty rivalries, brave the intrigues of their own mysterious world, and find the Qs before all life on their little planet is obliterated?





Hero Types
Patterneer
– improviser; constructive; intuitively cobbles together useful creations from anything at hand; specializes in the fabrication of machines, garments, or cuisine.
Tea Smarm – cultivator; erudite; carefully studies and researches tea plants for drinking and medicinal use; may be dedicated to a particular part of the tea-making process.
Gamesmith – inventor; strategic; applies concepts of game theory to recreational, athletic, or social situations; may hold a position of importance in a community.
Sonneteer – writer; poetic; crafts songs, poems, or performances for historical or entertainment purposes; may be hired by a community to record exploits or events.
Jokeroo – humorist; chaotic; upends stability to entertain or annoy.


Hero Races
Jackalopes – feisty antlered hare folk; leapers; males enjoy wearing smoking jackets, and females enjoy fancy dresses; a demonstrative race of great passions.
Skunk Apes – energetic and odiferous ape folk; climbers; except for a bow or two, both males and females “wear” only their scents which mostly smell like fruits; a congenial race, almost to a fault.
Moth Men – genteel and sophisticated moth folk; flyers; there are only males (don’t ask), and they all wear vests; a refined race with very lofty preferences.
Pukwudgies – curious porcupine-turtle folk; burrowers; males have green shells, and females have yellow shells; a contemplative race that can never resist the unknown.
Gremlins – wild reptilian folk; hiders; slick black scales make males and females impossible to see at night, so many wear bright cloaks; an unpredictable race capable of bursts of genius or madness.


Sample Heroes


Flim

Moth Man Tea Smarm

Believing himself to be gifted with the finest of palettes, Flim approaches all things in life as he does his job as a Master Leaf Blender – with exacting precision and obnoxious deportment. Of course, such behavior makes Flim rather unpopular in most social circles, but high-end tea houses and private clients find the Moth Man’s talents most valuable. As a member of the Tea Consortium, Flim’s primary objective is to ensure the safety of the tea fields threatened by the giant robots…no matter what it takes.

SUIT ABILITIES
Diamonds [3] – Blender, understands tea leaf blend potential
Hearts [2] – Connoisseur, recognizes fine quality

SPECIAL FX
King of Diamonds – Superblend: concocts potent leaf blends



Vatilda
Gremlin Patterneer

Often unwelcome in the quieter Usland villages, Vatilda specializes in the improvised creation of things that can un-make other things. Nicknamed “The Spoiler,” Vatilda’s knack for undoing others’ patterns through her own has made her a folk hero to other Gremlins and a nuisance to most everyone else. At times, however, Vatilda’s skills are the only ones suitable for particular jobs.

SUIT ABILITIES
Clubs [4] – Breacher, exploits structural weaknesses
Spades [1] – Partier, thrills at the chance to be wild

ARTIFACT
Clubs [3] – The Foibler, all-purpose de-hinger

SPECIAL FX
Queen of Clubs – Demolition: improvises mega-destruction