New Rules‎ > ‎

Enhancements

SPELL LISTS
All that is needed to give a hero magical powers in World vs. Hero is a Suit Ability such as the following:

Diamonds [3] – Elemental Spellcaster, channels the power of Earth and Fire

However, some players may prefer a more rigid delineation of the capabilities of an arcane hero. To enhance a Hero Profile with a spell list: 
  • annotate the Suit Ability with that list;
  • identify any restrictions to the number of times those spells could be cast;
  • include a notation with each spell that indicates its lowest possible impact value.
For example, "Create Wall of Fire (M+)” attached to the original Suit Ability would mean that the spell could only be used in the story when the Hero Player is able to access an Action Scene of Moderate Impact or better. It could not be used for a Low Impact Action Scene due to the spell's implied power. Additionally, it must still follow the standard rule that maximum impact is determined by the numerical impact value of the Suit Ability on the Hero Profile. Therefore, with a Suit Ability of Diamonds [3], a hero is restricted to using a Create Wall of Fire spell at Moderate and High Impact levels only. A short description could be also included with each spell on the list, if desired.

Here is an example spell list:


Diamonds [3] – Elemental Spellcaster, uses each of the following spells once per day:
Control Fire (L+)
Shatter Stone (L+)
Launch Fire Ball (L+)
Create Wall of Fire (M+)
Conjure Fire or Earth Elemental (M+)
Transmute Rock to Mud (M+)
Create Wall of Stone (H)
Move Earth (H)
Transmute Flesh to Stone (H)



COMPLETE TRANSFORMATIONS
Heroes with the power to change physical form can be created easily with a Suit Ability such as:

Clubs [3] – Doppelganger, morphs his body to mimic another humanoid

or

Hearts [2] – Wildshaper, transforms through prayer into a giant eagle

or a Special FX like

King of Clubs – Luna’s Gift: becomes a fierce werewolf warrior.

In each case above, the hero’s physical form and abilities are temporarily changed, but at his or her core, the hero is the same person on the inside. The hero’s mind is still intact or at least maintains enough of his or her original persona to deny the transformation a thorough alteration of the self.

However, complete transformations that turn one character into an absolutely and entirely different character in body, mind, and spirit require more than just a single Suit Ability. The Hero Profile must be "split" when needed in title, Suit Abilities, and Special FX, and the description must convey narrative details for when and how the complete transformation occurs.

Here is an example of a Hero Profile with a complete transformation:

Commander Aaron Slake / The Quarm
Human Pilot, Sol Quarantine Initiative / Cosmic Gestalt

Xenophobic Aaron was proud to join the Sol Quarantine Initiative, a military operation designed to keep aliens away from the home planet. As the son of a hero of the Constellation War, Aaron was a staunch supporter of the Pure Humanity Movement and unashamed of his views. However, during a recon tour of the Mars beltway, Aaron’s solo cruiser was struck by a highly concentrated transmission of the entire genetic coding of the Quarm, a race fleeing a cataclysm in its system. His body became integrated with the Quarm making Aaron the living embassy of an entire species, one that can assert itself at any time to become either the ultimate Quarm warrior when there is danger or the ultimate eloquent Quarm representative when diplomacy would be better. Despising aliens as he does, Aaron is torn between living with this secret power to benefit the entire galaxy or ending his own life in order to take an entire race of aliens with him.

SUIT ABILITIES
Commander Aaron Slake:
Diamonds [2] – Pilot, navigates space vehicles with expert ability
Hearts [2] – Patriot, believes fervently in the sovereign rights of humanity
Spades [1] – Marksman, uses a proton gun fairly well

The Quarm:
Clubs [3] – Soldier, fights with the experience of a million warriors
Diamonds [2] – Orator, speaks eloquently on social justice issues

SPECIAL FX
Both Commander Aaron Slake and The Quarm:
King of Diamonds – Cosmic Awareness: senses all truths of the Universe



VEHICLES AND MOUNTS
Using vehicles or mounts for travel happens automatically for heroes during scenes that establish Adventure Locations. However, if the Hero Player wants to create an entire round of action during which a vehicle or mount takes center stage such as in a car chase or an aerial dogfight, vehicles and mounts will need their own suit symbols to enable the Hero Player to access them as the primary subjects of an Action Scene.

Here's how that's done:
  1. Add the vehicle or mount to a Hero Profile in the same way as an artifact would be added (see page 19).
  2. During the game, the Suit Abilities of the vehicle or mount may only be accessed when the vehicle becomes the primary subject of an ENTIRE game round for the Hero Player. This means that the Hero Player uses the first Action Scene of the round to establish an Adventure Location that places the vehicle or mount into the spotlight, implying an escape, pursuit, attack, or other action that will be performed by the vehicle or mount. Unless the World Player expected in advance that a round like this was a possibility, this will require a Spontaneous Location (see page 53), and must make sense to the flow of the narrative, meaning that whatever happened in the previous round to the heroes should logically lead to a sequence in which heroes and conflicts would take to the streets, skies, or space in their machines. Conflict List entries must be appropriate "adversaries" to the vehicle or mount.
  3. The promotion of a vehicle or mount to primary subject supersedes the opportunity to access some or all of the Suit Abilities of the heroes using the vehicle. Exceptions may be made for hero Suit Abilities that can be used while the vehicle or mount is in operation or that enhance the operation, such as “Diamonds [2] - Navigator,” but the impact value of some of those abilities may be diminished. For example, while riding his stallion in pursuit of bandits, a hero might still be able to fire a gun, but, due to multitasking, the ability to do so will be diminished at least by -1 to its original impact value.
  4. Vehicle/Mount Assumptions may be made during play in the same way that Character Assumptions may be made for a hero when it is the primary subject of an entire round. 
  5. Should the vehicle or mount be destroyed during the round, the remaining turns must be devoted to the immediate consequences of the loss of that vehicle.


DISADVANTAGES - created and written by Jeff Pierce
Normally, during the process of creating a hero, the Hero Player allocates up to five points of Suit Abilities to the character. When using Disadvantages, up to five additional points may be allocated to the hero, but these extra points come at a cost: the hero must also have points allocated to Heroic Disadvantages equal in total amount to the number of additional Suit Ability points assigned.

Each Disadvantage must conform to the following guidelines:
  1. it should be inherent to the hero’s character concept and background, a central part of his or her heroic identity;
  2. it must be a complication that presents difficulties or constraints upon a hero’s freedom to act;
  3. it must be defined in such a way that it falls under the description of a Suit Ability, and a number of points must be assigned to it to generate a maximum Impact Value (up to High).
For example:

SUIT ABILITIES
Clubs [3] – Insect Strength, capable of lifting objects many times his size and weight
Spades [2] – Wallcrawler, can securely cling to and move along any flat surface, even upside-down
Spades [2] – Webslinger, can shoot webbing from his hands, either as swing-lines or to entangle foes
Hearts [2] – Danger Sense, gets a "tingle" when something or someone is about to attack


DISADVANTAGES
Hearts [2] – Girlfriend; her inquisitive nature can get her into trouble, requiring the hero to save her
Diamonds [1] – Secret Identity; must always create alibis to preserve his true identity from being known
Diamonds [1] – Employer; he has a vendetta against the Hero, not knowing he's secretly his employee


During play, the World Player may opt to activate one or more of a hero’s Disadvantages during an Action Scene by using cards in the Tableau of the appropriate Suit that matches that of the selected Disadvantage. He may use as many suit cards as he chooses for this purpose, up to the maximum Impact Value of the Disadvantage; this determines the extent to which the Disadvantage impacts the Action Scene. This can be done in addition to his normal ability to access and use cards by rank to activate an entry in the current Conflict List! There is no limit to the number of times any one Disadvantage may be activated during a given round, or during the game as a whole.


After a game of World vs. Hero, a hero may elect, instead of advancing a Suit Ability, to reduce the Impact Value of one of his Disadvantages by one level, so it becomes less of a hindrance in the future. The Hero may do this, provided that:
  1. the Disadvantage was activated three times at its maximum Impact Value during the previous adventure (just as with a Suit Ability);
  2. the hero, without aid from another hero, overcame the Disadvantage at its maximum impact on each occasion; and
  3. a valid reason for reducing the Disadvantage was defined during the game – either in an Action Scene, the defining of a Location, or the writing of an epilogue – which is acceptable to both Players.
A Disadvantage which is at Low Impact Value may be “bought off” and eliminated entirely in this manner, provided that it is not a Disadvantage which is fundamental to the hero’s very conception.



COLLECTIVES
A Collective Hero Profile gives one title, one description, one set of Suit Abilities, and one SFX to secondary characters organized into a group to represent their potential contributions to the plot of the game’s story. The group into which the characters are organized may be a military squad, a scientific exploratory team, a police forensics unit, or any other orderly assemblage bound by shared objectives and training. With the addition of a “Roster” element to the Hero Profile, any Suit Abilities, Character Assumptions, or SFX accessed may be attributed to one or more of the characters from the Roster identified during an Action Scene.

For the most part, these characters will be functionaries, filling a thematic or utilitarian need on behalf on the Hero Player whose narrative goals will most likely be much more focused on the principal heroes represented by their own individual Hero Profiles. Since a Collective Hero Profile exhausts all of its description portraying the group as a whole and the Roster provides only a blurb for each of the group’s members, characterization of individual Roster members will be much more superficial than the primary heroes of the game’s story.

For example, let’s consider a “Lost World” setting wherein a section of British troops in combat during the 1943 Battle of Centuripe in Sicily becomes mysteriously transported to a prehistoric land after a tactical retreat into an uncharted cavern near the base of Mount Etna deposits them there. The Hero Player controls three Hero Profiles for this adventure. The first Hero Profile represents Corporal D. D. Sterling, commanding officer of the section, a steadfast soldier who has been using his unwavering devotion to military service as a substitute for any real emotional connections. The second Hero Profile represents Sterling’s 2IC, Lance-Corporal Peter Briggs, a third-generation military man whose youth and wiry frame belie an uncanny aptitude for tactical strategy. The third Hero Profile is a Collective Hero Profile representing the rest of the section:

Sterling’s Section
British Soldiers, 78th Infantry Division

As a member of Britain’s “Battleaxe Division,” Sterling’s section has had a reputation to uphold ever since Operation Torch in North Africa. Comprised of men from the same counties in the North of England, the company from which Sterling’s section originates is a close-knit group, a facet of their service that strengthens the teamwork of the entire battalion but means even more to Sterling’s section since many have grown up together. Combining Sterling’s obsessive commitment to his duties with the cleverness of Lance-Corporal Briggs, the section has successfully completed all of its missions from Algiers to the Sicilian coast. Though wary of Sterling’s occasional single-mindedness, the lads of Sterling’s section have respect for their CO and the heart to see the War through to its bitter end.

ROSTER
Pvt. Arnold
– Rifleman; Braggart, Forrester’s schoolmate
Pvt. Caruthers
– Rifleman; Farmer, Hunter
Pvt. Fleming
– Rifleman, Bren Gun Loader; Prankster, Mitchell’s cousin
Pvt. Forrester
– Rifleman; Aspiring Officer, Arnold’s schoolmate
Pvt. Harrington
- Rifleman; Crack-shot
Pvt. Mitchell
– Bren Gunner; Prankster, Fleming’s cousin
Pvt. Randall
- Rifleman; Aspiring Boxer
Pvt. Wright
– Rifleman; Athlete, Fiancé of Angie from East Witton

SUIT ABILITIES
Hearts [3] – Brothers-in-Arms, use camaraderie to persevere through hardship
Spades [2] – Infantrymen, trained in firearms and armaments

SPECIAL FX

Jack of Hearts – Lionhearts: Act in flawless unity for King and Country

Guidelines for using Collective Hero Profiles:
  • Action Scenes of Moderate Impact or higher must involve more than one character from the Collective Hero Profile Roster.
  • Character Assumptions made on behalf of only one member on the Roster may never be higher than Low Impact.
  • Character Assumptions made on behalf of the entire group may be argued as having an impact level that is higher than Low Impact as per standard rules.
  • The Collective Hero Profile may continue to be accessed during a game even after individual members on the Roster have been incapacitated or killed. Certain situations, however, may be more easily disputed by the World Player when the group’s membership and effectiveness have been weakened by a diminished Roster.
  • The Collective Hero Profile may be advanced at the end of a game as per standard hero advancement rules.